December 14, 2018

Latest trailer put together with current game rendered flyby shots (which need updating with latest assets) and the latest gameplay elements and lighting.

November 7, 2018

Finally got around to working on the crushers and getting them into the first level.

Happy with these and they add a bit of different gameplay.

 Another test with the crushers to get the offset in the animation right.

October 17, 2018

Got some new explosions in to replace the volumetric explosions from before. Performance is better and they fit in much better with the style of the other VFX.

Happy with how these have turned out.

Not working with AO so need to look into the shader though.

September 21, 2018

Finally getting time to replace the placeholder graphics now with final versions. Starting with the UI and HUD elements, here's the final version HUD.

Here are some of the final UI layouts for some of the other screens such as Hangar, Upgrades, Ship Select etc

August 13, 2018

Testing Alien Level with the new animal rescue feature. Destroy the stasis generators to release the animals from their stasis chambers. At present there's only 5 animals, 1 for each level so this feature will be for a future update and not for release as we need at le...

July 7, 2018

Again this is just test stuff, work in progress to get pacing and to put across the story and the gameplay of NeoArk.

July 3, 2018

Here is a Work in Progress of the first NeoArk trailer. All put together very quickly just to test some of the shots. Quite pleased with the shots but needs work in editing. Also needed are some ingame video footage to intersperse with the trailer shots.

June 22, 2018

Here's hopefully the final update of the title screen for NeoArk. Thanks to Sukh Purewal,  through great adversity, mainly being stung on both hands by an evil critter! Also a big thangs to Jess White, intern sound engineer for doing the sound fx for the title.

Here's o...