

Latest WIP Trailer
Latest trailer put together with current game rendered flyby shots (which need updating with latest assets) and the latest gameplay elements and lighting. #NeoArk #ArkWar #shooter #Shootemup #Shmup #ElementZeroStudios #ElementZero #iOS #Android #arcade


New HUD and UI
Finally getting time to replace the placeholder graphics now with final versions. Starting with the UI and HUD elements, here's the final version HUD. Here are some of the final UI layouts for some of the other screens such as Hangar, Upgrades, Ship Select etc #NeoArk #iOS #Android #ElementZero #ElementZeroStudios #UI #shooter #shootemup #upgrade #shmup #Arkwar #MobileGame


Project Renamed to NeoArk
So the working title of the project has been ArkWar - Low Level. The idea was to use the ArkWar title in possible future games in different genres but within the same universe. However as there is a fairly large strategy game called Ark Of War - Republic, I thought it best to rename to NeoArk. It works quite well as one of the main aims of the game is to protect the species of the planet, hence Neo Ark. Here's the updated video and a prototype of a splash sceen. Here's the Pr


Orb Attack Bug Testing
Just started testing Orbs and fixing some small bugs. Particles need scaling down but the gameplay of chase and zap is working quite nicely! Really happy with this part of the game. Great stuff by lead programmer Maya Milusheva - https://plush-soft.com/ Slowly coming together....need to finish the level building! #Orb #Bugs #BugTesting #Arkwar #ArkWar #Video

Health Powerup
Two variations of health powerup, ground version for low lying levels and a floating one for more higher levels. Pleased with the VFX and how it works with the model and texture scolling animations. Concept courtesy of Sukh - https://tinyurl.com/y7bby6r8 Final versions - Ground and Floating PowerBanks #Arkwar #HealthPowerup #Power #PowerUp #ElementZero #ElementZeroStudios

ArkWar - Boost
Final version of Boost with VFX - Really happy how this one turned out! At present in game it's a little slow and needs to last longer but those attributes are exposed from the script so it'll be easy to create a variety of Boosts that travel at different speeds and duration. Concept of the Boost by Sukh - https://tinyurl.com/y7bby6r8 Video of first boost test, as mentioned above it's a little slow and duration a little short but that is now editable. Also a ship effect with

Arkwar - Enemy Gates
Here are the gates that need to be shut down allowing progress through levels. 3 different varieties with differering power levels. Also in this post at the bottom are the switches, stand alone and wall switches which have to be destroyed in order to open the gates. Concept by Sukh - https://tinyurl.com/y7bby6r8 Final Versions Switches that open the gates : Concept by Sukh - https://tinyurl.com/y7bby6r8 #Gate #Switches #Arkwar #ElementZero #ElementZeroStudios


Dual Laser Turret
Finally back on finishing enemy assets for ArkWar. Here are the Dual Laser turrets with material animations to give them a little bit more life. Happy with this and works well ingame. Final Dual Laser Turret with particle effect laser fire, shot from unity. Concept work by Sukh - https://tinyurl.com/y7bby6r8 Turret with animated material from Unity. #LaserTurret #ArkWar #ElementZero #ElementZeroStudios #Turrets


ArkWar - Laser Single Turret Test
Here is the single laser built, textured and imported into Unity with the laser effect that will play in game. Really happy with the way it turned out. From concept, thanks to Sukhbir Purewal : https://tinyurl.com/y7bby6r8 ....... ....to final ingame with particles and some texture animation. And finally below is a short video of the Laser Turret in game on the Alien Level. Attributes for the turret need to be tweaked and balanced but it's feeling quite good and has a nice se

Pickups with VFX - Arkwar
Here are some of the picks in ArkWar. Tried to give it a feel of projecting an object in crossed with a hologram style. Overall quite happy with the way they've turned out!! Below are the Magnet and Slow Time (Slo-Mo) pickups. Below is the Bomb pickups. The bombs do not have their VFX on them in this as thats only shown when a bomb is launched. Below are the Missile pickups, again no VFX for the missiles as thats only shown when they are launched. Crate pickups are below for