

Latest WIP Trailer
Latest trailer put together with current game rendered flyby shots (which need updating with latest assets) and the latest gameplay...


New Explosion For NeoArk
Got some new explosions in to replace the volumetric explosions from before. Performance is better and they fit in much better with the...


New HUD and UI
Finally getting time to replace the placeholder graphics now with final versions. Starting with the UI and HUD elements, here's the final...


Created a New Test Trailer with some ingame footage and saving a cow!
Again this is just test stuff, work in progress to get pacing and to put across the story and the gameplay of NeoArk. #NeoArk #trailer...


NeoArk first trailer test shots
Here is a Work in Progress of the first NeoArk trailer. All put together very quickly just to test some of the shots. Quite pleased with...


NeoArk - Upgrade menu test
Here's a test of the upgrade menu UI flow where the player can upgrade ships, weapons and other items. I think the flow works well but...

NeoArk - Cow in Stasis!
This is the early prototype of the alien device that keeps Earth's animals in stasis as they conduct their experiments and extract DNA....


NeoArk - Slomo And Boost FX
Updated both the slomo and boost fx, now both can be seen and are the correct angles to view onscren. Below is the new boost, more...


Project Renamed to NeoArk
So the working title of the project has been ArkWar - Low Level. The idea was to use the ArkWar title in possible future games in...

Health Powerup
Two variations of health powerup, ground version for low lying levels and a floating one for more higher levels. Pleased with the VFX and...