December 14, 2018

Latest trailer put together with current game rendered flyby shots (which need updating with latest assets) and the latest gameplay elements and lighting.

October 17, 2018

Got some new explosions in to replace the volumetric explosions from before. Performance is better and they fit in much better with the style of the other VFX.

Happy with how these have turned out.

Not working with AO so need to look into the shader though.

September 21, 2018

Finally getting time to replace the placeholder graphics now with final versions. Starting with the UI and HUD elements, here's the final version HUD.

Here are some of the final UI layouts for some of the other screens such as Hangar, Upgrades, Ship Select etc

July 7, 2018

Again this is just test stuff, work in progress to get pacing and to put across the story and the gameplay of NeoArk.

July 3, 2018

Here is a Work in Progress of the first NeoArk trailer. All put together very quickly just to test some of the shots. Quite pleased with the shots but needs work in editing. Also needed are some ingame video footage to intersperse with the trailer shots.

June 13, 2018

Here's a test of the upgrade menu UI flow where the player can upgrade ships, weapons and other items. I think the flow works well but needs testing after bugs have been fixed.

June 13, 2018

This is the early prototype of the alien device that keeps Earth's animals in stasis as they conduct their experiments and extract DNA.

February 5, 2018

Two variations of health powerup, ground version for low lying levels and a floating one for more higher levels. Pleased with the VFX and how it works with the model and texture scolling animations. 

 Concept courtesy of Sukh -

 Final ve...

February 5, 2018

Final version of Boost with VFX - Really happy how this one turned out! At present in game it's a little slow and needs to last longer but those attributes are exposed from the script so it'll be easy to create a variety of Boosts that travel at different speeds and du...