September 21, 2018

Finally getting time to replace the placeholder graphics now with final versions. Starting with the UI and HUD elements, here's the final version HUD.

Here are some of the final UI layouts for some of the other screens such as Hangar, Upgrades, Ship Select etc

July 7, 2018

Again this is just test stuff, work in progress to get pacing and to put across the story and the gameplay of NeoArk.

July 3, 2018

Here is a Work in Progress of the first NeoArk trailer. All put together very quickly just to test some of the shots. Quite pleased with the shots but needs work in editing. Also needed are some ingame video footage to intersperse with the trailer shots.

June 22, 2018

Here's hopefully the final update of the title screen for NeoArk. Thanks to Sukh Purewal,  through great adversity, mainly being stung on both hands by an evil critter! Also a big thangs to Jess White, intern sound engineer for doing the sound fx for the title.

Here's o...

June 13, 2018

Here's a test of the upgrade menu UI flow where the player can upgrade ships, weapons and other items. I think the flow works well but needs testing after bugs have been fixed.

June 13, 2018

This is the early prototype of the alien device that keeps Earth's animals in stasis as they conduct their experiments and extract DNA.

June 6, 2018

Updated both the slomo and boost fx, now both can be seen and are the correct angles to view onscren. Below is the new boost, more speedlines with correct colour and angles!

And here is the new Slomo screen fx, blue like the slomo button so everything is consistent.

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